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Empire total war darthmod campaign types
Empire total war darthmod campaign types













empire total war darthmod campaign types

Pay attention to any missions that arise as you are playing. So do not spend valuable time and money building garrison forces to protect islands, yes even Britain. The AI will rarely if ever make amphibious landings. Doing this will both make your colonies easier to defend and will give you a monopoly on the valuable commodities here. If you have interests in the Americas try to establish control over the entire theater. The upkeep costs of the ships you can avoid paying will often offset lost trade income. Do not invest in a navy however if you have no strategic interests separated by oceans. These ships will generate huge amounts of wealth if you can protect them. If you plan to maintain a large navy invest in trade ships and send them to South America and Africa. Once war breaks out in Europe most alliances beyond what you start the game with will quickly become liabilities souring your diplomatic prospects with all the other nations. This will make the eventual battle much easier as the opposing force will not be barricaded in a fort, it is very rare that the computer will actually use this extra time to try to break the siege with another army.ĭo not spend early turns pursuing alliances and trade routes. Also never enter into offensive siege battles, instead siege the city with your army for the two to five turns.

empire total war darthmod campaign types empire total war darthmod campaign types

While mobilizing an invasion you should ignore forts and other buildings, only attack region capitals. If during an offensive other nations declare war on you that hold no regions of strategic value to you attempt to repair relations with the nation by giving them state gifts. Once you begin to mobilize your forces against an enemy continue your offensive until the enemy controls no land route to attack you or is completely destroyed. If you plan to mobilize forces in another theater first, move your large home armies to that theater aboard a naval vessel.Set your initial school to research a technology, especially either Plug Bayonets, Common Land Enclosures, or Physiocracy.Build buildings on any resource spots that are empty, especially plantations.Move any weak fleets/armies together so that they are not quickly destroyed by your enemies. The amount DarthMod changes is staggering from battle and campaign AI improvements, to the fact that you can now have up to 40 units per side in a battle this is a must-have if you’re.During this period you need to do all of the following: You should spend at least the first five turns establishing your infrastructure.















Empire total war darthmod campaign types